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(Creata pagina con "Game Setup Each player receives 1 Player Overview card and 1 pencil (1). Place 1 Standings card in the center of the table (2). Choose one League card according to the mode you wish to play and place it to the left of the Standings card, so that the eight rows match (3): Fantasy mode. Fantasy teams with strengths assigned randomly. History mode. Teams from epic leagues of the past, with specific pre-assigned strengths. Prepare the League deck according to the mode chose...")
 
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Game Setup
'''<u>Game area and setup</u>'''


Each player receives 1 Player Overview card and 1 pencil (1).
On the top part you can see (from left to right) the League card with all the teams joining the league, the Standings card with the current points of each team and the Player Overview card where each player will mark their previsions.
Place 1 Standings card in the center of the table (2).
 
Choose one League card according to the mode you wish to play and place it to the left of the Standings card, so that the eight rows match (3):
According to the mode chosen, the League deck of 14 cards is prepared:
Fantasy mode. Fantasy teams with strengths assigned randomly.
 
History mode. Teams from epic leagues of the past, with specific pre-assigned strengths.
* Fantasy mode: the 32 Team cards are shuffled and 14 random cards are taken to compose the League deck. Players will have an overview of the strengths in play during the set-up procedure.
Prepare the League deck according to the mode chosen (4):
* History mode: a number of Team cards for each color is taken according to the strenghts shown on the League card, to compose the League deck. After that, one random Team card is added, to keep the surprises always open.
Fantasy mode. Shuffle the 32 Team cards and draw 14 random cards to compose the League deck, without peeking. You will have an overview of the strengths in play during the set-up procedure.
 
History mode. Take a number of Team cards for each color according to the strenghts shown on the League card, to compose the League deck. After that, shuffle the remaining Team cards and draw one random Team card to add to the League deck, without peeking at it: you should have now 14 cards in the League deck.
Each player receives 4 Team cards in secret (see the player hand). These cards will be useful later during the game.
Leave enough space on the right of the League deck, to place the revealed cards (5).
 
Deal 4 Team cards to each player, to hold secretly in their hand. Return any remaining cards to the box: they will not be used during this league (6).
Before to start, 40 points are assigned to the teams by drawing the first 10 cards of the League deck twice. You can watch this procedure by clicking on the blue button on top of the page at the beginning of the game. This step will help players to have a rough idea of which Team cards are in the deck while composing the standings, but be aware: not all cards are revealed, so surprises will be always possible later during the game. In this digital adaptation, the points and the league winner quotations are automatically computed and written in the corresponfing spots of the Player Overview card. Quotations are computed as following:
Prepare the final 3 matchdays. Randomly draw 3 Matchday cards out of the 7 available: these will be the 3 final matchdays of the season. Place them face up in a stack (players may look at the 3 cards any time), then place the 2 Goal cards on the left and on the right of the Matchday cards stack (7). Return the unused Matchday cards to the box.
 
Create the initial standings as if the first part of the league had already been played. Shuffle the League deck. Draw the first 10 cards and assign 1 point to the team shown on each card by coloring the corresponding leftmost dots on the Standings card. Do not peek at the 4 remaining cards. Shuffle the League deck again. Draw the first 10 cards and this time assign 3 points to the team shown on each card. After this process, a total of 40 points should have been assigned.
* Team(s) with the most points: these teams get a quotation of 3 stars.
Players write the team’s initial standings points in the white boxes of their Player Overview card, then write the team winner quotations in the yellow diamonds following these rules:
* All the other teams: the quotation for these teams to win the league is a number of stars equal to the points difference with the leading team(s), multiplied by 5.
Team(s) with the most points: these teams get a quotation of 3 stars.
* If a team has 9 or more points difference with the leading team(s), then write a “/” in the yellow diamond of the corresponding team: that team can’t win the league.
All the other teams: the quotation for these teams to win the league is a number of stars equal to the points difference with the leading team(s), multiplied by 5.
 
If a team has 9 or more points difference with the leading team(s), then write a “/” in the yellow diamond of the corresponding team: that team can’t win the league.
Now the 3 Matchday cards selected are displayed in the bottom part of the play area, you can freely watch them by clicking on the arrows.
Place all the Goal markers in a general stock, next to the Matchday cards (8).
 
 
'''<u>Predicting the League winner</u>'''
 
Each player now must predict which team will win the league by marking on their Player Overview card the circle corresponding to the chosen team. To do that, players have many information to take into account:
 
* The current points of each team in the Standings card.
 
The frequency of each team in the League deck.
 
History mode: players can see the frequency number directly on the League card.
 
Fantasy mode: players need to remember the cards revealed in the two sequences during the setup process, as the 14 cards of the League deck are chosen randomly.
 
The matches that will be played, shown on the 3 selected matchdays.
 
The four cards in their hand. These cards are obviously not in the League deck and may be used later for changing the match results (read later the “Stoppage time” paragraph).
 
The quotations assigned: players will get the corresponding number of stars at the end of the game if the prediction will be correct.
 
Note: predictions are secret. You should not look at the Player Overview cards of the other players..

Versione delle 18:52, 12 ago 2026

Game area and setup

On the top part you can see (from left to right) the League card with all the teams joining the league, the Standings card with the current points of each team and the Player Overview card where each player will mark their previsions.

According to the mode chosen, the League deck of 14 cards is prepared:

  • Fantasy mode: the 32 Team cards are shuffled and 14 random cards are taken to compose the League deck. Players will have an overview of the strengths in play during the set-up procedure.
  • History mode: a number of Team cards for each color is taken according to the strenghts shown on the League card, to compose the League deck. After that, one random Team card is added, to keep the surprises always open.

Each player receives 4 Team cards in secret (see the player hand). These cards will be useful later during the game.

Before to start, 40 points are assigned to the teams by drawing the first 10 cards of the League deck twice. You can watch this procedure by clicking on the blue button on top of the page at the beginning of the game. This step will help players to have a rough idea of which Team cards are in the deck while composing the standings, but be aware: not all cards are revealed, so surprises will be always possible later during the game. In this digital adaptation, the points and the league winner quotations are automatically computed and written in the corresponfing spots of the Player Overview card. Quotations are computed as following:

  • Team(s) with the most points: these teams get a quotation of 3 stars.
  • All the other teams: the quotation for these teams to win the league is a number of stars equal to the points difference with the leading team(s), multiplied by 5.
  • If a team has 9 or more points difference with the leading team(s), then write a “/” in the yellow diamond of the corresponding team: that team can’t win the league.

Now the 3 Matchday cards selected are displayed in the bottom part of the play area, you can freely watch them by clicking on the arrows.


Predicting the League winner

Each player now must predict which team will win the league by marking on their Player Overview card the circle corresponding to the chosen team. To do that, players have many information to take into account:

  • The current points of each team in the Standings card.

The frequency of each team in the League deck.

History mode: players can see the frequency number directly on the League card.

Fantasy mode: players need to remember the cards revealed in the two sequences during the setup process, as the 14 cards of the League deck are chosen randomly.

The matches that will be played, shown on the 3 selected matchdays.

The four cards in their hand. These cards are obviously not in the League deck and may be used later for changing the match results (read later the “Stoppage time” paragraph).

The quotations assigned: players will get the corresponding number of stars at the end of the game if the prediction will be correct.

Note: predictions are secret. You should not look at the Player Overview cards of the other players..