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	<title>Gamehelplongswords - Cronologia</title>
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	<updated>2026-09-30T18:56:24Z</updated>
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	<entry>
		<id>https://it.doc.boardgamearena.com/index.php?title=Gamehelplongswords&amp;diff=3744&amp;oldid=prev</id>
		<title>Moffettaio il 16:39, 28 set 2026</title>
		<link rel="alternate" type="text/html" href="https://it.doc.boardgamearena.com/index.php?title=Gamehelplongswords&amp;diff=3744&amp;oldid=prev"/>
		<updated>2026-09-28T16:39:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;it&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Versione delle 18:39, 28 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Riga 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final fundamental technique of medieval fencing is the THRUST (STECHEN). This technique involves striking the enemy by taking advantage of the sword’s maximum reach with a lunge, or by extending the weapon during an opponent’s attempt to close the distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final fundamental technique of medieval fencing is the THRUST (STECHEN). This technique involves striking the enemy by taking advantage of the sword’s maximum reach with a lunge, or by extending the weapon during an opponent’s attempt to close the distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During SETUP, the THRUST card (STECHEN) is added to the deck, bringing the total to 13 cards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During SETUP, the THRUST card (STECHEN) is added to the deck, bringing the total to 13 cards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Riga 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The THRUST has no direction (RIGHT or LEFT) and therefore cannot cancel any CUT card.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The THRUST has no direction (RIGHT or LEFT) and therefore cannot cancel any CUT card.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  STECHEN = Cancels EINTRITT and AUSTRITT and inflicts 1 WOUND on the opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  STECHEN = Cancels EINTRITT and AUSTRITT and inflicts 1 WOUND on the opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CHANGES:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CHANGES:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ABSCHLAGEN cards already include an interaction with the THRUST card:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ABSCHLAGEN cards already include an interaction with the THRUST card:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ABSCHLAGEN = Cancels VERSETZEN (OBER and UNTER) and STECHEN, and inflicts 2 WOUNDS on the opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ABSCHLAGEN = Cancels VERSETZEN (OBER and UNTER) and STECHEN, and inflicts 2 WOUNDS on the opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moffettaio</name></author>
	</entry>
	<entry>
		<id>https://it.doc.boardgamearena.com/index.php?title=Gamehelplongswords&amp;diff=3743&amp;oldid=prev</id>
		<title>Moffettaio: longSwords</title>
		<link rel="alternate" type="text/html" href="https://it.doc.boardgamearena.com/index.php?title=Gamehelplongswords&amp;diff=3743&amp;oldid=prev"/>
		<updated>2026-09-28T16:31:40Z</updated>

		<summary type="html">&lt;p&gt;longSwords&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nuova pagina&lt;/b&gt;&lt;/p&gt;&lt;div&gt;THE GAME:&lt;br /&gt;
&lt;br /&gt;
In longSwords, during each turn, each player simultaneously chooses 2 cards. These cards are played against the opponent’s cards to determine their effects. The objective is to wound the opponent while avoiding being hit in return.&lt;br /&gt;
&lt;br /&gt;
MEASURE:&lt;br /&gt;
&lt;br /&gt;
Depending on the position of the Swordsman Tokens on the line, there are three situations called MEASURE, which determine whether or not certain cards are effective:&lt;br /&gt;
&lt;br /&gt;
 WIDE MEASURE = Occurs when there is only 1 space between the Swordsmen;&lt;br /&gt;
&lt;br /&gt;
 CLOSE MEASURE = Occurs when there are no spaces between the Swordsmen;&lt;br /&gt;
&lt;br /&gt;
 OUT OF MEASURE = Occurs when there are at least 2 spaces between the Swordsmen. In this condition, only MOVEMENT cards have an effect.&lt;br /&gt;
&lt;br /&gt;
If the Swordsmen attempt to occupy the same space, a CROSSING OF BLADES (MELEE) occurs:&lt;br /&gt;
&lt;br /&gt;
 CROSSING OF BLADES (MELEE) = Both players suffer 1 WOUND, regardless of the effects of the cards played. The turn is interrupted and the Swordsman Tokens are repositioned on the 2nd or 4th space. A new turn begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three types of cards, which are explained in detail below:&lt;br /&gt;
&lt;br /&gt;
CUTS (HAU), which allow players to inflict WOUNDS;&lt;br /&gt;
&lt;br /&gt;
PARRIES (VERSETZEN), which cancel specific opponent CUTS;&lt;br /&gt;
&lt;br /&gt;
MOVEMENTS (TRITT), which allow players to move along the line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CUTS (HAU):&lt;br /&gt;
&lt;br /&gt;
CUTS allow a player to inflict WOUNDS on the opponent when the conditions indicated on the card are met.&lt;br /&gt;
&lt;br /&gt;
Each CUT has a direction represented by the color of the image: BLUE for the right and RED for the left. (On the image itself, the strike symbol is placed on the side corresponding to the card’s direction.)&lt;br /&gt;
&lt;br /&gt;
When two CUTS OF ANY TYPE are played simultaneously and have the same direction, i.e. the same color, they cancel each other out without inflicting any WOUNDS. When the cards have different directions and the conditions allow it, any resulting WOUNDS are inflicted simultaneously on both players.&lt;br /&gt;
&lt;br /&gt;
 OBERHAU = If at WIDE MEASURE, inflicts 2 WOUNDS;&lt;br /&gt;
&lt;br /&gt;
 MITTELHAU = If at WIDE or CLOSE MEASURE, inflicts 1 WOUND;&lt;br /&gt;
&lt;br /&gt;
 UNTERHAU = If at CLOSE MEASURE, inflicts 2 WOUNDS;&lt;br /&gt;
&lt;br /&gt;
 ABSCHLAGEN = Cancels VERSETZEN (OBER and UNTER) and inflicts 2 WOUNDS on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PARRIES (VERSETZEN):&lt;br /&gt;
&lt;br /&gt;
PARRIES allow players to cancel specific CUTS regardless of their direction. In addition, when a PARRY successfully cancels a CUT, it inflicts 1 WOUND on the opponent.&lt;br /&gt;
&lt;br /&gt;
 OBERVERSETZEN = Cancels MITTELHAU and OBERHAU, and inflicts 1 WOUND on the opponent;&lt;br /&gt;
&lt;br /&gt;
 UNTERVERSETZEN = Cancels MITTELHAU and UNTERHAU, and inflicts 1 WOUND on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVEMENT (TRITT):&lt;br /&gt;
&lt;br /&gt;
MOVEMENT cards allow the Swordsman Token to move along the line, and their effects take place before those of the other cards. No particular condition is required to activate these cards.&lt;br /&gt;
&lt;br /&gt;
When a MOVEMENT is played as the 1st card, after moving the Swordsman Token, the player’s 2nd card takes its place as the 1st card. Therefore, the 2nd card of the player who moved is played against the opponent’s 1st card, while the opponent’s 2nd card is played without an opposing card.&lt;br /&gt;
&lt;br /&gt;
If both Swordsmen move, after the movements have been resolved, only the normal confrontation between their 2nd cards takes place.&lt;br /&gt;
&lt;br /&gt;
 EINTRITT = Your Swordsman moves 1 space CLOSER to the opponent;&lt;br /&gt;
&lt;br /&gt;
 AUSTRITT = Your Swordsman moves 1 space AWAY from the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ASSAULT MODE:&lt;br /&gt;
&lt;br /&gt;
The objective of this mode is to be the first player to inflict 4 WOUNDS on the opponent.&lt;br /&gt;
&lt;br /&gt;
RULES:&lt;br /&gt;
&lt;br /&gt;
As the first action of EVERY TURN, players must GUARD, meaning they must randomly discard one card and place it face-up on the playing field. The card discarded in this way is excluded from the current turn and will be recovered later.&lt;br /&gt;
&lt;br /&gt;
The players then simultaneously choose 2 cards from their hands, placing them face-down on the playing field in the order in which they wish to use them.&lt;br /&gt;
&lt;br /&gt;
Once all 4 cards have been prepared, each player reveals their 1st card, placing it in opposition to the opponent’s card and resolving any WOUNDS. If both Swordsmen are still alive, they then reveal their 2nd cards.&lt;br /&gt;
&lt;br /&gt;
The cards used remain face-up on the playing field next to the card randomly discarded for GUARD. All 3 cards will then be recovered at the end of the following turn.&lt;br /&gt;
&lt;br /&gt;
The same actions are repeated in subsequent turns: GUARD, then place the cards, and finally reveal them and resolve their effects. Unlike the 1st turn, however, players may not use any of the 3 cards from the previous turn. These cards will be recovered at the end of the current turn.&lt;br /&gt;
&lt;br /&gt;
The Duel ends as soon as at least one Swordsman dies after suffering 4 WOUNDS, declaring the other player the winner.&lt;br /&gt;
&lt;br /&gt;
If both Swordsmen simultaneously reach at least 4 WOUNDS, the Duel ends in a draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EXHAUSTION MODE:&lt;br /&gt;
&lt;br /&gt;
An alternative and more strategic way to play “longSwords” is Exhaustion Mode. The objective is to inflict more WOUNDS on the opponent before the cards run out. In this version, the rules are the same as those of Assault Mode, with only a few (but important) variations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RULES:&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, MOVEMENT cards cannot be used as Swordsman Tokens. If one of these cards is randomly drawn, the draw must be repeated until another type of card is drawn, which replaces it.&lt;br /&gt;
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At the beginning of each turn, players are not required to GUARD. Therefore, no card needs to be randomly discarded apart from the Swordsman Token.&lt;br /&gt;
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Played cards are not recovered at the end of the turns, with the sole exception of MOVEMENT cards. These cards must instead be drawn again at the end of the same turn in which they are played.&lt;br /&gt;
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Under this rule, CUTS and PARRIES can be used only once per game, remaining face-up on the playing field after being played.&lt;br /&gt;
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During a CROSSING OF BLADES (MELEE), any cards that are still face-down must be recovered by their respective players.&lt;br /&gt;
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The Duel continues until one of the two players has only the 2 MOVEMENT cards remaining in their hand.&lt;br /&gt;
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The player who has inflicted the most WOUNDS on the opponent is declared the winner.&lt;br /&gt;
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FOR EXPERIENCED FIGHTERS, THRUST (STECHEN):&lt;br /&gt;
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The final fundamental technique of medieval fencing is the THRUST (STECHEN). This technique involves striking the enemy by taking advantage of the sword’s maximum reach with a lunge, or by extending the weapon during an opponent’s attempt to close the distance.&lt;br /&gt;
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During SETUP, the THRUST card (STECHEN) is added to the deck, bringing the total to 13 cards.&lt;br /&gt;
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The THRUST card allows players to cancel a MOVEMENT and WOUND the opponent. Its effects are resolved BEFORE those of the EINTRITT and AUSTRITT cards.&lt;br /&gt;
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The THRUST has no effect if the Swordsmen are OUT OF MEASURE, but it can prevent the enemy from moving away or from entering a CROSSING OF BLADES (MISCHIA).&lt;br /&gt;
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The THRUST has no direction (RIGHT or LEFT) and therefore cannot cancel any CUT card.&lt;br /&gt;
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 STECHEN = Cancels EINTRITT and AUSTRITT and inflicts 1 WOUND on the opponent.&lt;br /&gt;
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CHANGES:&lt;br /&gt;
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ABSCHLAGEN cards already include an interaction with the THRUST card:&lt;br /&gt;
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 ABSCHLAGEN = Cancels VERSETZEN (OBER and UNTER) and STECHEN, and inflicts 2 WOUNDS on the opponent.&lt;br /&gt;
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The rules of EXHAUSTION MODE are adapted by treating the THRUST in the same way as a MOVEMENT card:&lt;br /&gt;
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The THRUST cannot be used as a Swordsman Token. In this case, the draw must be repeated until another type of card is drawn, which replaces it.&lt;br /&gt;
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The THRUST must be drawn again at the end of the turn in which it was played.&lt;br /&gt;
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The Duel continues until one of the two players has only 3 cards remaining in their hand: the 2 MOVEMENT cards and the THRUST. The player who has inflicted the most WOUNDS on the opponent is declared the winner.&lt;/div&gt;</summary>
		<author><name>Moffettaio</name></author>
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